elysium interactive
Remote (Europe / US)

Infrastructure Engineer

We’re hiring a Game Infrastructure Engineer to own the platform our Minecraft network runs on — from the bare metal up. This is a generalist systems role: a small fleet run with high standards, where everything is declarative, version-controlled, and reproducible.

What you’ll work on

The full stack below the game, wherever the next problem is:

  • Bare metal: provisioning, storage, kernel-level debugging, performance tuning
  • Container platform: the cluster the game runs on and the GitOps machinery that delivers to it
  • Networking: the path from player to game server, and between services
  • Observability: metrics, logs, dashboards, alerting
  • CI/CD: image pipelines, secrets management, local dev environments that mirror production
  • Reliability: capacity planning, incident response, postmortems

Who we’re looking for

  • Strong Linux fundamentals: processes, memory, storage, filesystems; able to debug a misbehaving system from first principles
  • Solid networking knowledge: TCP/UDP, DNS, routing, firewalls; comfortable reading a packet capture
  • Automation instinct: fluent in shell plus a scripting language; allergic to doing anything by hand twice; treats infrastructure as code and git as the source of truth
  • Fluency working with AI agents: directing them through research and operations for real leverage, reviewing their output with a critical eye, and knowing when a problem deserves your own head

Nice-to-haves

  • Kubernetes in production and GitOps workflows
  • Declarative, reproducible OS and configuration management
  • Observability stacks: metrics pipelines, dashboards, alerting, log aggregation
  • Secrets management: encrypted-at-rest workflows, key rotation
  • Overlay/mesh networking and edge tunneling
  • Operating stateful services: relational databases, caches, object storage
  • CI/CD pipelines and container image build systems
  • Bare-metal experience: RAID, boot debugging, hardware failure diagnosis, remote rescue environments
  • Performance engineering: JVM tuning, latency analysis, resource isolation on shared hardware
  • Minecraft or game-server hosting background: understanding what tick-sensitive workloads demand of a platform
  • A homelab, and opinions formed by running one

Send a resume and, if you have one, something that shows how you think — a postmortem, a homelab write-up, an automation tool, an open-source contribution.

Apply → careers@elysiumgames.net

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